MY GOD I’VE NEGLECTED AISENFIELD ALL SUMMER!@(31u9111!!!SPARTA(@(!@@@!!!
Well, buggers me, I sure kept my word, didn’t I? [/Horridsarcasm] It’s prolly because of RPGuild. >_>“ Moving on…
----------------------------------------------------------------------------------------------
Setting
A region (Swizerlann) without humans. It’s overrun by forests, grasslands, and various other unspoiled, natural habitats. The region is surrounded by a ring of mountains à la Switzerland—or just terrain that’s rather difficult to navigate. It isn’t landlocked, having access to the ocean, however the water’s very shallow for a long way out.
For the sake of allowing carnivorous and herbivorous ‘mons to better associate, there will be a coexistence of normal animals—Pokémon themselves will be less abundant and have a bit of sense, explaining how these normal animals haven’t died out. Naturally, the two groups tend to join into different groups, depending on diet habits. Some are herders, some are fishermen, some are farmers, scavengers, whatever. The adorable critters have the intelligence to set up their own structure and villages. Berries are regarded as sweets.
They also have technology and an understanding of how things in their world works. Though, they still have a lot to learn and invent. Nothing near the current human standard.
The island is near the equator, but not exactly on it. At some spots the forest becomes dense enough to be classified as a jungle, but there aren’t any actual rainforests. It does tend to rain more in the jungles, though, for some inexplicable reason.
Plot
Humans. They’re big, they look funny, they speak a language no one understands, they have some
real funky powers, and they’re personal space invaders. From the Pokémon’s perspective, they’re aliens and they’re seriously disrupting the natural world order by not cooperating—they even kidnap a few of their fellow kinsmen and those unfortunate ones never come back the same. They’re the big brouhaha.
From the human perspective, they’re just doing some innocent research. From aerial scans, these pocket monsters seem to have become rather advanced. These humans are a group of zoologists and other related peoples (you know, like people who film documentaries and such) who’ve responded to this. They start out based on an offshore ship. They eventually manage to get a landside base going.
The humans believe the Pokémon of the Swizerlann region are a group that have evolved to higher, “more human,” ways of thinking. The buzz about them and their island world is that at their rate of development, these Pokémon will soon join humans in terms of technological sophistication, having their own machines, self-generating power sources (other than themselves), a great understanding of their world and how it works—observing Swizerlann is like observing the human’s uprising to uniqueness. It’s very exciting for the curious—and very frightening for all the rest.
And you know what? The impression some of the Pokémon have of humans, thanks to these zoologists might very well justify those fears. After all, who knows what could happen once they finally reach that point…or worse—
beyond.
Eventually, a particularly bad storm, completely unexpected, wrecks the ship the humans arrived on. Now they have to focus on survival instead of research. They’ll have to figure out a way to properly communicate—or at least gain enough trust with the Pokémon to get everything they need to boost their radio’s radius to reach all the way home or figure out
some way to let the mainland know what’s happened.
Or they could just live on the island. Forever. Their choice, really.
Important Info
.!.
The humans will not use Poké balls. They will use humane methods of capture, only for research purposes. They believe the Pokémon are of a level of intelligence that…well…your friend was just sucked from existence by a bright light. You’ll be afraid. Not just frightened, but pissed off as well. Not to mention, if the Pokémon get slapped around first, there could be some real bad repercussions to these traditional/convenient methods.
.@.
Humans and Pokémon do not understand each other. They do have similar body language, however. They can’t interpret each other’s speech, but they can sure as hell understand emotions and gestures.
.#.
I accept either form of perspective. First or third-person, it doesn’t matter to me. I, in my early days, role-played from the first-person perspective as a few of my fellow Aisenfielders can say. I would like to do so again, but…I’ve been in third-person mode for so long, I’ve lost my touch in first-person. Therefore, I will be playing from a first-person perspective, whether you like it or not. I’ll have my character’s name at the top of/in the titles of my posts.
Both perspectives have their pros and cons. I won’t go into them, but it’d be awesome if they could be fully exploited in the same role-play.
.$.
I can’t help but feel I’m missing something here. I don’t know what—it’s just this gut feeling. I’ll toss it in when I remember.
Rules
.1.
To be wholly honest, I think the standard forum rules cover everything. =/ If I think anything should be here, I’ll put it here. Otherwise, eh.
Constructing a Character Sheet
You can choose to be either human or monster. I don’t care which.
It isn’t regulated to a specific format. I just want to know the things listed below.
I’m not looking for big, beefy character descriptions. If anything, I’ve learned that you can easily figure out a character through a distinctive narrative. Just pay attention to the characters and what they do.
The things that apply to both are
Name
Age
Gender
Personality: Yeah. How they act. Don’t drown me in paragraph after paragraph, please. I can glean enough off of posts.
A Bio of some sort: Encompasses history, talents, and everything else in between.
Other: Anything you think doesn’t fit into the other categories.
To ‘mons we have
Species
Differentiating features: I’m more or less talking fur patterns, clothing, what-have-you. I’d appreciate nothing too radical, though. Don’t make me curl into a little ball in the face of your originality, please.
To humans we have
Appearance: Pretty straightforward. No need to go into humongous detail, but do so if you like. I would appreciate their physical appearance above all else. Clothing takes backseat.
Form of Defence: How do you defend yourself? A weapon? Trained Pokémon from home?
Role: What are they? Are they one of the zoologists or something else?
“Example”
Name: Rue-don—bonus points to whoever notices the reference. He’s affectingly known as, “Big rue.”
Age: 14
Gender: Male
Species: Floatzel
Personality: A fairly laid-back dude. His opinions aren’t swayed by cuteness. He acknowledges the seriousness of a situation just as quickly as he brushes it off. He always follows through with his promises, no matter how long he takes to do so; that said, he’s careful about his commitments. He really wants to play the role of the swashbuckling hero, but he’s limited by his shyness about strangers and his own insecurity.
Yet he somehow retains the responsibility—or rather, public favor—to remain in an important position.
Differentiating Features: Rue is a titan among floatzel, standing at least an entire foot taller than average instances. A black and yellow armband with various colored stones sewn into it.
Bio: Rue-don of White Beach is an exceptionally large floatzel that grew up as a normal monster—his distinctive physical trait being solely genetic. He had friends, he had a family, he lived where there was a lot of sun. All the things he had made him an attraction for jealousy of the less fortunate.
It was hard for anyone to remember a time when Big Rue didn’t smile. He was likeable and had many opposing views to the current council, which didn’t have any sort of internal counterweight. Rue would’ve never become a part of White Beach’s council if it weren’t for a traveling dragonite that pointed out the council’s need for more than a single outlook on certain matters. Rue was the only
popular monster in town that opposed the council’s views. This means he’s on the council as the resident naysayer only by virtue that he was a known personality. This caused a big hubbub, but it faded after a month or two and things returned to normal.
Since then, Rue’s been giving the council his, “valuable,” insight. Otherwise, he lives his usual life of self-sustenance. His lopunny mate and children are herbivores and live off of Rue’s small farmland further inland. He originally used this land to grow oran berries, but only a small portion of it remains dedicated to the teal fruit.
Other: His dwelling is located on a large spit of rock in the shallows just off the shore of the beach. It has a good view of the surrounding area and is often used as a lookout.
*****************************************
Oh boy, did my creativity putter out with this guy…
Name: Nomis P. Sllih
Age: 17
Gender: Male
Appearance: Somewhat tall, a general 5’ 8”, dark hair, tanned skin, brown eyes. Medium build—lots of practical muscle accompanies his fatty form. He isn’t a strongman-sized blob, though. He’s bespectacled with frameless glasses.
A long-sleeved, gray T-shirt and some brown cargo pants, complete with utility belt. Hiking boots and thin work gloves are also popular. There’s a bandanna-wearing plushy of the grim reaper with a coffin bling clipped onto the right backside of his shirt. It’s very light.
Personality: Quite and shy, for the most part. He’ll make a few offhand comments every now and then, normally sarcastic, but occasionally serious. Easy to scare, but not quick to consciously show in any way—he rarely jumps at loud noises—only turns to check out the source.
Form of Defense: His own wit and instinct and a giant camera—now that’s ****.
Role: Cameraman (a rather unwilling one at that.)
Bio: Nomis Sllih grew up with dreams of becoming a great artist or a writer. Things didn’t lay out, primarily due to his shy nature hampering his ability to be public about his work. The typical artistic washout. Of course, during high school, he took side lessons in photography and the art of educational filming.
This saved him from being just another street bum in Kinaray. He submitted a video of his high school work to National Geographic and various other video entertainment providers. His resume highlighting his camera work and survival training almost immediately landed him several jobs filming creatures that could very well kill him just by giving him a funny look.
Naturally, this job got him into some rather hairy situations that he later went on to laugh at. His quiet tendencies mean his voice is less likely to block out any, “important,” audio when things leap out at him, even if it‘s enough to make him jump back and turn a bit. Sometimes, the cameraman seems like some sort of jittery robot until it turns and flees with the narrator, his gangster grim reaper flying in the wind behind him. His lack of professionalism and keeping himself non-existent in these situations only seems to get better ratings. Apparently, the audience seems to get a better immersion by not having the camera be unnaturally still.
That said, the channel he primarily films for is known for its slogan of, “Real as it gets—and then some…” which encourages the lack of professionalism and special effects, lending all his filmings a rather unique style. Hell, this even gave him a fan club of some sort, by virtue of being the only guy to actually not even try to be invisible…on national television.
When he was assigned to be the cameraman (along with his trusty partner, an apparent zoologist) for his research group, Nomis was far from thrilled. He had to deal with the hazards of untamed wilderness with a heavy piece of recording equipment the size of a bazooka mounted on his shoulder, hi-def or not. In several other, somewhat less dangerous situations, he wouldn’t mind it, but on a completely unpredictable, tropical island bursting with jungles? Pass. That was, until, they showed him the money. He knows he’ll be lamenting this choice, saying the line, “Why am I even here!?” but in the end, it’ll be worth it.