Oh my Goddess! I actually had a freakin’ idea! This is mainly based off of my story,
The Tarot’s Truth, but I need ideas. :/ So…yay! I sorta know where this RP will go for once!
~*Rules*~
1. This game is rated M for Violence, Language, and Sexual Themes.
2. No cybering (means: no cyber sex), not even in PMs.
3. No GM’s, Mary-Sues, or Gary-Stues.
4. Due to limited spaces, I will NOT be reserving characters, even if you’re a good friend of mine.
5. No PKing or PKKing, please. This isn’t .hack//, you know. You guys can only kill enemies.
6. Subplots and expanding on my plot idea/s are allowed. All I ask is for you to PM your idea to me so that I can give you a green light.
7. Only people who are literate can participate. This means that you have to have decent grammar and detail in your posts/sign-ups.
8. Although I frown upon bunnying (moving other characters along), I will okay it so long as we use it in moderation (and so long as we don’t abuse it).
9. Posts should be at least five sentences long. I hate one-liners, so there.
10. Holy crap we’re at rule ten. Even though there isn’t a rule ten.
11. Power-playing is also not allowed.
12. Just to make sure you understand/read the rules, I want you to put your favorite song at the top of your sign-up.
~*Plot*~
In the world of Terra Celestia, life revolves around the Tarot cards. The Tarot Witches are given the highest of respect, almost to that of worship. Even the reigning monarchs will listen to a Tarot Witch with little fuss if one were to request an audience with them.
Tarot Witches are chosen by the cards, as are their Guardians. Although most are good, there are some who misuse their gift with the cards. Usually, Tarot Witches prefer isolation, especially the “evil” ones. Recently, though, the black Tarot Witches are starting to gather around a leader. It is mere rumor, but it strikes unease into the hearts of many in Terra Celestia. Especially since it is now the time for a new Oracle to be decided.
Every ten years, a new Oracle is chosen. Tarot Witches 16 to 30 embark on a journey to Mount Delphi, where the Oracle lives. The Oracle is the strongest of the Tarot Witches and, like all Witches, her power wanes with age. Once the Tarot Witches arrive at Mount Delphi, something happens and a new Oracle is chosen. Rumor has it that the evil Tarot Witches will be making a concentrated effort to get one of their own into the position of Oracle.
Tarot Witches are not just from Terra Celestia, but some Witches from Earth wind up in their humble world. These Earthling Witches always arrive at Fireside Inn to begin their journey, and are always expected. Actually, our story begins with one such Earthling Witch.
Although a fledgling Witch from Earth, she all ready has the potential to become the new Oracle. All she needs are her Guardians. Will they be able to figure out who is in charge of the evil Witches and prevent them from attaining their goal? Do they even stand a chance?
~*Terms/Things to Know*~
-tare: Title given to Witches to show respect. Usually used with their full name.
-ran: Title given to Witches to show respect. Usually used with a shortened version of their name.
Tarot Witch: People with the ability to “see” the future with their cards. They can also summon the beings inside the cards to do battle. Beginners can only summon
Aces,
The Fool, and
The Magician. By using their cards more, the Witch can learn how to summon the other cards.
Guardian: Someone bound from birth to a Tarot Witch. They represent one of the Major Arcana and, usually, one suit. The Spirit Guardian is the sole exception to the suit rule. Also, only five can be assigned to one Witch at a time with only one of each Element. Meaning, a Witch cannot have two Fire Guardians.
~*Major Arcana*~
00: The Fool01: The Magician
02: The High Priestess
03: The Empress
04: The Emperor
05: The Hierophant
06: The Lovers
07: The Chariot08: Strength
09: The Hermit
10: Wheel of Fortune
11: Justice
12: The Hanged Man13: Death
14: Temperance
15: The Devil
16: The Tower
17: The Star
18: The Moon
19: The Sun
20: Judgment
21: The World
~*Major Arcana Meanings*~ (Note: Descriptions are taken from my copy of a Tarot book)
00 The FoolHow cool would it be not to worry about what other people think about you? The Fool is the one person who doesn't get upset by life. He's seen it all and done it all in his past lives, and knows that deep down nothing really matters. He might look like the idiot, the joker, the one person who doesn't take anything seriously, but his job is to show that there's more than one way of looking at things, and that things aren't as serious as you sometimes think they are.
01 The MagicianRuled by Mercury. The Magician marks the impulse of creativity, the spark that creates the fire. A card of huge energy, the choices he offers are up to you to make. Look at the four different suits he's juggling; you could choose the material path of the pentacle, the emotional path of the cup, the intellectual opportunities the sword represents, or the creativity of the wand. The Magician is your guide to life, giving you flashes of inspiration along the way, but he'll never take responsibility for your choices. They are yours and yours alone.
02 The High PriestessRuled by Venus. You've probably met The High Priestess and wondered what this girl has got. She seems to have an air of wisdom and authority about her and, although she doesn't do anything to make herself the center of attention, she always is. She's the one who already seems to have sorted out just what's important to her and what's not. She's probably had more past lives than all of us put together and learnt her lessons well. It's worth remembering that nobody, even The High Priestess, wants to be alone. She represents relationships between two people, but also between earthly issues and the spiritual. She is the feminine side of The Magician, offering you flashes of insight into your own potential.
03 The EmpressRuled by the moon. The Empress is all woman. She's the symbol of the mysteries of femininity. She's cosmically creative, highly emotional and astonishingly selfless. But just as she represents beauty and support, girly emotions can also include jealousy and spite. As a young woman you'll explore them all, but keep the ugly ones in check or you'll find that being a woman isn't such fun after all. Her symbolic number is three, which, if you're religious, can represent Christ, God and the Holy Ghost, or the more Pagan meaning of the relationship between the sun, the moon and the earth. The Empress is all about security and contentment. She's made her nest and now she can get on with what she needs to do.
04 The EmperorRuled by Aries. The Emperor is the father, the undisputed head of the gang with the wisdom and compassion, logic and social skills needed for such a job. If The Empress is the power of the natural world, The Emperor rules the mind; they need each other for balance and harmony. His symbolic number is four, and he represents the four elements that make the universe tick: earth, fire, water and air. But his male energy can also be macho and aggressive and his potential coldness, cruelty and boisterousness are something to watch out for.
05 The HierophantRuled by Taurus. A Hierophant interprets spiritual knowledge and has a compassion and wisdom often beyond his years. He's the High Priest to The High Priestess, and represents the spiritual side of man. He's the old philosopher sitting in his rocking chair, happy to watch the world go by and pass on his wisdom to whoever comes his way. But The Hierophant's skill is only in talking about an issue. he won't sort out your problems for you, although a chat could set you free. His symbolic number is five, the five-pointed star representing the greatest capabilities and he suggests that you use them for yourself.
06 The LoversRuled by Gemini. Love is a partnership between two people, the balancing of power to make the most of each other. But this card is also about the balance in your own personality. Remember the old Chinese theory of Yin and Yang? Yin (female) is the cool, watery energy that comes to the boil with enough Yang (male) energy. If one is a little too energetic or powerful, it can be a nightmare; just as too much heat can make water boil over, too much water can put out a fire. This is also the card of choice and commitment. Making a decision isn't just about plumping for one of the options without giving it some serious thought. If you're choosing one person over another, there's going to be some fallout. Have a think about how you're going to deal with that before you make your decision.
07 The ChariotRuled by Cancer. The Chariot is about speed and energy, struggle and triumph. It's about winning the race, but with confidence and a mix of luck, intuition and good planning. It takes a skilled driver to ride the chariot that wins. The two horses, one black, one white, that are pulling the chariot, represent the heart and the head, and it calls for intelligence, discipline and clarity of thought to keep them both in check. And remember that a chariot without a skilled driver can run out of control. The symbolic number for this card is the lucky number seven.
08 StrengthRuled by Leo. This card is not so much about physical strength as the strength of will. The Chinese say that even the tallest bamboo cannot be toppled by the wind because the strength of its roots is unshakable. Similarly, this is about the relationship between the sunny and shadow-sides of ourselves, the spiritual and the more earthly parts of our souls. Remember the story of Beauty and the Beast in which the purity of Belle's spirit tamed the wild anger of the beast? Their relationship was only a success because both spirits found a way to work together.
09 The HermitRuled by Virgo. Remember the story of Jesus going off into the wilderness? He didn't go there to lose himself but to find himself, and The Hermit card suggests you take some time out in a similar way. Some of the wisest people in the world choose to retreat from the world: look at the zen monks, the sadhus, the artists who hid in their attics and emerge with a masterpiece. The Hermit is the seeker and custodian of wisdom. 'Seek and you shall find' is his mantra.
10 Wheel of FortuneRuled by Jupiter. Many religions around the world believe in the constant cycle of birth, death and rebirth that spins you through your many lives toward enlightenment. The idea is to learn your lessons well so that with each lifetime you can make a more valuable contribution to the way the world turns. Nobody knows what spins the wheel, and nobody knows their fate or their destiny. The big lesson is to trust the universe, to know that we have control over what we do but little control over what the world does to us, and that everything that happens is for a reason.
11 JusticeRuled by Libra. When we concentrate too much on the wrong things in life - what we appear to be, what we look like, how much money we have - the scales of justice sink out of balance as we dip into selfishness and ego. By being honest, kind and thoughtful, presenting ourselves well to the outside world as well as to ourselves and always making sure that we don't let people take advantage of us, the scales will float back into balance, and we'll get more of what we deserve. Remember the old adage: 'As you sow, so shall you reap.'
12 The Hanged ManRuled by water. This is the card of sacrifice. A man is suspended from a rose briar, unable to free himself, yet he doesn't try to struggle. The thorns may hold him but they don't draw blood. his hair and sash are flowing in the wind and his eyes are closed in meditation. The hanged man is not a victim of anything and asks no-one to save him; he has chosen to sacrifice himself in order to gain more insight about his place in the world through meditation. Upside down, he can see things as they really are; sometimes it takes such a radical act to get things into perspective. The question here is are you ready to do it?
13 DeathRuled by Scorpio. Death is the end, although not always of a life. A powerful card of transition, this could be about the birth of a new way of being, the butterfly emerging from the chrysalis. What comes to an end makes way for the beginning of something deeper, fresher. It could be a new love that could only happen if the old one has finished, or it could be the end of a part of your childhood that's got to make way for the next stage of growing up, the explosion of your psychic powers and spiritual growth. Whatever it is, this is no time for mourning.
14 TemperanceRuled by Sagittarius. Temperance is an old-fashioned idea, but the wise always learn from the past. It symbolizes the action of purifying, turning something bad into something much better. Look at the way the figure on the card pours from one chalice to another; she seems to offer the substance of the universe, allowing it to oversee the sparkling transformation. For most of us, temperance is more about the art of self-control, of pouring the most base desires into the chalice and seeing what they turn into. Blending, sieving, sorting the wheat from the chaff of our emotions, this is about finding the recipe for moderation. Sagittarius is the archer who sets his sights clearly, holds steady and then lets his arrow fly directly to its target.
15 The DevilRuled by Capricorn. Do you ever find yourself doing things that you know will ruin your chances with someone, eating food that you know will make you fat, making yourself late when you know you need to be there on time? The Devil is about sabotage and the temptation to be wicked. He whispers in your ear to try to tempt you, but this is the extent of his power over you. Eve had every opportunity to refuse the apple, and so do you. This is about the power to see what's really stopping you getting the best out of your life. Once you realize that you're the power behind your own throne, you can rule your own world.
16 The TowerRuled by Mars. Take care what you build your dreams on; build on sand and however fantastic the sand castle may be, it can't last. This card reminds you of the need to be clear about your intentions, to prepare for failure and to be brave enough to watch that sandcastle come tumbling down if you've built it in the wrong place. Sometimes The Tower will bring destruction, a real hurricane of a story which rips away at the seams of everything that you thought you understood. Don't worry - The Tower comes with the inspiration to recognize catastrophe as a new opportunity.
17 The StarRuled by Aquarius. The Star is about hope, about reaching out to something beyond which you can touch and feel. But the person who draws The Star is not a dreamer; hope for you is not about 'perhaps' or 'maybe' - it's about 'what if' and 'when.' Picking this card means that you've reached beyond your own limits and risen above the crowd. It's about real achievement and real star quality.
18 The MoonRuled by Pisces. The Moon is a mirror of the heart and is about your dreams, instincts, and primal drives. In astrology, it's your sun sign that normally gets the most attention because it describes what you're like on the outside. But it's where the moon was at the time of your birth that is often the most telling because it gives an insight into what you're really like on the inside. Similarly, The Moon card looks to the confusion or worries inside you and reminds you that even when the night seems dark, the moon is always shining, showing us the way. It says that it's just a question of letting our eyes refocus and then looking again.
19 The SunRuled by the sun. Without the sun, nothing would live. This is about the bright side of life, the energy and hope that can fill our lives. It's about sunny characters who see the positive in everything. Think about how you feel when the sun is shining - particularly after a rainy spell - and bask in that energy. Nobody has it all the time, so enjoy it while it's shining on you.
20 JudgmentRuled by fire. Judgment Day is, according to the Bible, the day when God looks back on your life and decides whether to send you up or down. It's the story of Father Christmas, the Tooth Fairy and the Golden Time grid all rolled into one - the bottom line on whether you've been good...or not. But the Judgment card reminds you that your Judgment Day hasn't yet arrived, and that you've (hopefully) got plenty of time before you meet your maker. Decide what you need to do to stay in the right queue. Judgment requires perspective and asks you to pay attention to what you need to learn in order to move on.
21 The WorldRuled by Saturn. This is the last of the Major Arcana cards, and yet the beginning of your spiritual journey. The World is what you can have if your heart and mind is in harmony, and this card says that you're now ready for the next chapter. The World is at the opposite end of the Tarot deck from The Fool, a reminder that the story is never over, that it just gets more interesting the deeper you look into the mysteries of the world. Like those mythical Greek heroes, you'll need faith, courage and determination to find the keys.
~*The Suits*~
Swords – Either Fire or Wind – Power, Respect, CourageCups – Water – Relationships, Creativity, EmotionsPentacles – Earth – Earthly pleasures, Possessions, Money
Wands – Can be either Wind or Fire – Intuition, Security, Inner resourcesFirst come, first serve on the suits. Also, I will leave the Swords/Wands Element up to the creator of the character. One more note: the Guardians’ weapon is based upon the suit. For example, if your Guardian is that of the Pentacles, your weapon has to relate to the Pentacles, either in shape or that there are pentacles in the weapon’s design. Wands and Swords are off limits to everyone but the Guardian of the Wand/Sword. Spirit can choose whatever they want as their weapon and have no suit.
~*Sign-up for Guardians*~
[b]Name:[/b] First and last, middle optional
[b]Nickname/s:[/b] Optional
[b]Age:[/b] 16-20
[b]Gender:[/b] Male or Female
[b]Appearance:[/b] At least three paragraphs. One paragraph will describe what the character will wear in Terra Celestia.
[b]Personality:[/b] At least two paragraphs.
[b]Major Arcana:[/b] Only one. Also, it’s first come, first serve.
[b]Suit:[/b] N/A for Spirit, required for everyone else.
[b]Weapon:[/b] Just describe it and any special abilities it has.
[b]Power:[/b] Three, has to pertain to your Element.
[b]Other:[/b] Optional.
Character histories will be revealed through the course of the RP.
~*The Tarot Witch*~
Come Back to Me by Utada is awesome.
Name: Arianwen (prefers to spell it with a “y” instead of “e”) Aislin
Nickname/s: Ari
Age: 17
Gender: Female
Appearance: Ari has ash blonde hair that falls down to her chin, only to curl up at the ends to frame her heart-shape face. Her eyes are pale lavender and have a knowing look to them, even though she doesn’t mean to. She has high cheekbones and an ivory complexion. Ari stands at 5 feet 4 inches and weighs a little under the average for someone her height.
She wears clothes that compliment her looks. Usually, though, Ari has to wear her school’s uniform. The uniform has a white blouse, black skirt, and black flats. When she isn’t wearing the uniform, Ari will be wearing a black, short-sleeve shirt with a black-winged faerie hovering near a waxing crescent moon. She also will wear a pair of blue jeans and casual tennis shoes.
In Terra Celestia, Ari will wear a short-sleeve shirt made of the finest silk, dyed a lovely lavender color with shards of pale rose showing faintly. It also has a goldenrod colored Celtic knot sewn right below the collar. The pants are also made of silk that is a light orange, some pale lavender shards strewn here and there to add a soft effect. Her shoes are doeskin moccasins with very tough soles.
Personality: Ari is a girl who will never make a good politician. She follows through in her promises and hates it when people beat around the bush. In her opinion, the blunter you are, the better. She also hates it when people are overly optimistic and perky, but she will put up with it if she has to. Ari also likes to put up a tough girl front, trying to make sure she doesn’t appear weak. She doesn’t like to get hurt and tries her hardest to prevent any hurt toward her heart.
She has no self-respect for herself. Ari hates everything about herself and doubly so if people see her as a tool. She does not want to be used and then thrown away. Ari is stubborn and sometimes she does not listen to reason. However, if someone is a friend of hers, she will buckle down and listen to what he/she says, taking his or her words into consideration.
Ari can be impulsive and incredibly sarcastic. Sometimes, her mind and her mouth run on separate wavelengths. She’ll say the first thing that comes to mind, and usually never means anything by it. Still, Ari might upset or **** people off on accident, and that usually leads to more trouble for both parties.
Other: –Arianwen means “silver fair” in Welsh.
-Aislin means “vision, dream” in Irish.
-Ari is of Irish descent and has a northern Irish accent.
-She prefers to go by Ari.
~*Spots*~
1. Arianwyn (Ryuuto)
2. Aeran (Lucifer)
3. Amal (LHS/VHB)
4. Nanaali (Terak)
If anybody's interested in filling the remaining two spots, please PM me your sign-up and we'll see what happens.